Three Realms.One war that never ends.

King Arthur is dead and the realms he held together have turned on one another. Our Dark Age of Camelot server is being forged now — a Realm-versus-Realm frontier with keeps to storm, relics to steal and a war that remembers every banner you raise.

SealedSoonThree Realms
Keep defence on the frontier
The Realm War returns

Where the frontier is the endgame

Dark Age of Camelot was built around one idea that still has no equal: three entire realms at war, all the time, on shared frontiers. Not queued skirmishes — real ground, real keeps, and real consequences when your realm loses its walls.

Our shard is in development as part of the Malevolent Multiverse. We are building it the way we build every world: faithful to what made the original special, run by people who actually play, and tied into the same account, Renown and community as the rest of the network.

Choose your allegiance

The three realms

Every character belongs to a realm for life. Your realm is your team, your nation and your army — and the other two want what you hold.

Albion

The Kingdom of Arthur

Arthurian Britain after the fall of its king. Knights, clerics and scholars of the arcane hold the old kingdom together from the stone halls of Camelot City — and ride out to defend the borders Arthur left behind.

Capital
Camelot City
Peoples
Britons, Highlanders, Avalonians, Saracens, Half Ogres, Inconnu
Callings
Armsman, Paladin, Cleric, Wizard, Infiltrator, Scout, Minstrel

Midgard

The Northern Realm

The frozen north of the Norse sagas, where the old gods still watch over longhouse and rune-stone. Midgard fights like a shield wall: stubborn, disciplined, and unwilling to give an inch of snow.

Capital
Jordheim
Peoples
Norsemen, Trolls, Dwarves, Kobolds, Valkyn
Callings
Warrior, Berserker, Thane, Healer, Shaman, Runemaster, Hunter

Hibernia

The Emerald Isle

A land of Celtic legend, deep woods and old magic, where the fair folk walk openly and the faerie courts are not stories. Hibernia's strength is guile: enchantment, stealth and the song that turns a battle.

Capital
Tir na Nog
Peoples
Celts, Elves, Firbolgs, Lurikeen, Sylvan
Callings
Hero, Champion, Druid, Eldritch, Enchanter, Ranger, Bard
The road to launch

From announcement to the first siege

  1. AnnouncedYou are here

    The realm is named and the Chronicle is open.

  2. In the forge

    Server, rules and content are built and tuned.

  3. Testing

    Community testing ahead of opening the gates.

  4. Launch

    The frontier opens. Raise your banner.

A realm that holds its keeps holds the frontier. A realm that holds its relics holds the war.

Old frontier saying
One account · every world

Already a Malevolent player?

Your Malevolent account, your Renown and your friends list carry across the whole Multiverse. When the gates open here, you log in with the account you already have.

SealedSoonThree Realms

The gates are sealed — for now

Launch news goes to the Discord first. Join, pick up the Dark Age of Camelot role when it opens, and be there when the first keep falls.

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