Dark Age of Camelot  ·  Features

FeaturesWhat waits on the frontier

The systems that made Dark Age of Camelot the defining Realm-versus-Realm game — and the ones we are preparing for our shard.

SealedSoonThree Realms
The heart of the game

Realm versus Realm

Three realms share the frontier zones. Each realm defends its own lands and marches on the others' — all of it in the open world, at any hour.

Siegecraft

Keeps & towers

Frontier keeps and towers change hands through real sieges: rams at the gate, trebuchets on the hill and defenders pouring oil from the walls. Holding them matters.

The prize

Relics

Each realm guards sacred relics that strengthen everyone who fights for it. Stealing an enemy relic and carrying it home is the greatest feat in the war.

Progression

Realm ranks

Every victory earns realm points. Climb the realm ranks and spend what you earn on realm abilities that shape how you fight.

Beyond the walls

A whole world to live in

Adventure

Dungeons & the deep places

Classic dungeons across all three realms, from goblin warrens to the tombs of old kings — and the long descent into Darkness Falls.

Trade

Crafting

Weaponcraft, armourcraft, tailoring, fletching, spellcrafting and alchemy — the best gear in the realm is made by players.

Identity

Classes & specializations

A deep roster of classes per realm, each with specialization lines that let two players of the same class fight very differently.

Together

Guilds & alliances

Guilds claim keeps and fly their emblem from the walls. Alliances turn a guild into an army.

Below

Darkness Falls

A vast demonic dungeon whose doors open only for the realm that holds the most keeps. Win the frontier and the depths are yours.

Solo or group

Levelling your way

Quest, hunt or group through the classic zones of your realm on the way to fifty and the frontier beyond.

Battle at the gate
Our shard

Built to be played, not farmed

We are still tuning the ruleset, era and rates, and we will publish them on the Herald before launch. What will not change is how we run worlds across the Multiverse: fair play, active staff, regular events, and no pay-to-win.

Your progress feeds Malevolent Renown, and the same account works across every game we host.

SealedSoonThree Realms

Want a say in how it plays?

Ruleset discussion and testing announcements happen in the Discord.

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