Warhammer Online  /  Features

The War MachineWhat you will fight with

The systems that made Warhammer Online different: a campaign that moves, and everything you do feeding it.

ComingSoonWar is everywhere
Realm vs Realm

The war is the game

RvR is not an endgame activity you unlock — it starts in the first tier and never stops.

Open field

RvR lakes

Every tier has open battlefields where objectives, keeps and whole zones change hands in the open world.

Instanced

Scenarios

Queue from anywhere for objective-based battles — capture points, carry the flag, hold the line — that also push the campaign.

Endgame

Fortress & city sieges

Win the zones, storm the fortress, and lay siege to Altdorf or the Inevitable City itself.

Between the battles

A world built for war

Together

Public quests

Open, multi-stage quests anyone nearby can join. Contribute, earn influence and roll for the loot at the end.

Progression

Renown ranks

Every kill and objective earns Renown. Climb the ranks for new tactics, gear and titles.

Knowledge

The Tome of Knowledge

Your in-game journal records every kill, quest, secret and piece of lore — and rewards the curious.

Careers

Twenty-four careers

Four careers for each of the six armies, from tanks and healers to melee and ranged damage.

Build

Masteries & tactics

Specialise your career with mastery paths, tactics and morale abilities that change how you fight.

Craft

Crafting & gathering

Brew with Apothecary, bind power with Talisman Making, and gather through butchering, scavenging, cultivation and salvaging.

Into the wilds
Our shard

Built for the long campaign

We are still setting the ruleset, rates and population balance, and they will be posted on this site before launch.

What will not change is how we run every world in the Multiverse: fair play, active staff, regular events, and nothing you can buy that wins fights for you.

ComingSoonWar is everywhere

Want a say in the campaign?

Ruleset discussion and testing calls happen in the Discord.

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